Classes

Skills

 * Animal Handling
 * Horseback Riding
 * Horseback Combat
 * Weapon: 2 Handed Sword
 * Weapon: Longsword
 * Weapon: Dagger
 * Weapon: Mace
 * Weapon: Battle-axe
 * Weapon: Warhammer
 * Weapon: Lance
 * Armor: Shield
 * Armor: Quilted Leather
 * Armor: Chainmail
 * Armor: Scalemail
 * Armor: Platemail
 * Chivalry
 * Diplomacy
 * Intimidate
 * Battle Tactics
 * Reading/Writing
 * Etiquette
 * First Aid
 * Battlefield Surgery

Skills

 * Unarmed Combat
 * Intimidate
 * Crowd Appeal
 * Weapon: Improvised
 * Weapon: Dagger
 * Armor: Leather
 * Armor: Studded Leather
 * Gang Tactics

Skills

 * Trained Unarmed Combat
 * Weapon: 2 Handed Sword
 * Weapon: Long Sword
 * Weapon: Short Sword
 * Weapon: Dagger
 * Weapon: Bo Staff
 * Weapon: Tan-Bo Staff
 * Weapon: Jo Staff
 * Weapon: Nunchaku
 * Weapon: Throwing Stars
 * Weapon: Throwing Daggers
 * Weapon: Polearm
 * Weapon: Fist
 * Weapon: Foot
 * Weapon: Improvised
 * Chi Force
 * Focused Concentration
 * Diplomacy

Skills

 * Knowledge: (Target Race to Slay ie) Dragon or Vampire)
 * Knowledge: Lore (Target Race to Slay)

Skills
Their are no skill bonuses for this class. This class is quite unique. Please refer to the class description for further details.

Skills

 * Focused Concentration
 * First Aid
 * Surgery
 * Medicine
 * Diagnosis
 * Herbs
 * Reading/Writing
 * Lore: Arcana
 * Charm
 * Potions

Skills

 * Focused Concentration
 * Rituals
 * Reading/Writing
 * Lore: Arcana
 * Lore: Demons
 * Potions
 * Weapon: Staff

Skills

 * Focused Concentration
 * Heightened Intuition

Spell Weaver
A Spell Weaver can be thought of as a Sorcerer who's focus is on converting the naturally occurring Sorcerer magic into a formula which can be practiced by those who do not intuitively know how to use magic.

Skills

 * Focused Concentration
 * Heightened Intuition
 * Read/Write
 * Herbology
 * Astronomy
 * Analytical Thinking

Skills

 * Focused Concentration
 * Herbs
 * Knowledge: Nature
 * Lore: Nature
 * Animal Handling
 * Horseback Riding
 * Animal Magnetism
 * Reading/Writing
 * Potions
 * Weapon: Staff

Skills

 * Lockpicking
 * Sleight of Hand
 * Stealth
 * Weapon: Dagger
 * Weapon: Short Sword
 * Armor: Leather
 * Armor: Studded Leather
 * Armor: Quilted
 * Perception
 * Bluff
 * Disguise

Skills

 * Weapon: Dagger
 * Weapon: Short Sword
 * Weapon: Bow
 * Weapon: Crossbow
 * Armor: Leather
 * Armor: Studded Leather
 * Armor: Quilted
 * Armor: Chainmail
 * Animal Handling
 * Wilderness Survival
 * Tracking
 * First Aid
 * Knowledge: Nature
 * Herbs
 * Lore: Nature
 * Stealth
 * Perception
 * Camouflage
 * Falconry

Skills

 * Sharp Shooting
 * Weapon: Blow Dart
 * Weapon: Throwing Stars
 * Weapon: Throwing Knives
 * Weapon: Longsword
 * Weapon: Short sword
 * Weapon: Dagger
 * Poison
 * Weapon: Bow
 * Weapon: Crossbow
 * Antidote
 * First Aid
 * Battlefield Surgery
 * Acrobatics
 * Disguise
 * Bluff
 * Diplomacy
 * Etiquette
 * Perception
 * Quick Draw (?)(This doesn't make sense if combat doesn't have minor actions)
 * Insight (aka Sense Motive)

Skills

 * Insight
 * Bluff
 * Focused Concentration

-Telekinetic

_SKILLS_

Focused Concentration

-Clairvoyant

_SKILLS_

Insight

Bluff

Focused Concentration

Decipher

Empathy

Super
(These classes are so varied that a set of recommended skills can not possibly be put together)

-Fey Creature

-Agile

-Brainy

-Muscled

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