Advantage System

The Advantage System is built around the concept of advantage and disadvantage. At many times while playing Infinite Infinities, your players will do things that make sense for their character, or that don't make sense for their character. At these times the GM will offer Advantage, or Disadvantage.

In the case of Advantage, this means that when a player is doing something that makes sense for their character, they can roll their Success Roll twice and take the highest or most beneficial roll. It is also conceivable that a GM may grant advantage in the event that something makes sense narratively, regardless of how sensible it is for the character. Finally, the GM may choose to award Advantage to be used later in the game to reward good role playing that doesn't center around a Success Roll.

The opposite is true for Disadvantage. A GM may choose to award Disadvantage for any of the above reasons. This means that the Success Roll would be rolled twice, and the lowest or least favorable roll would be used.

Usually the greater or lesser roll will be obvious in these situations, however if one of the rolls is a Critical Roll, then that Critical Roll would outweigh the other roll.

It is conceivable that a GM might aware multiple Advantages or Disadvantages to be used at a later time, or even to be used at the same time. For every Advantage awarded an extra Success Roll is granted. The same is true for Disadvantage. It is also conceivable that a character may have both Advantage and Disadvantage at the same time, in this case each Advantage nullifies a Disadvantage.